Metal Gear Solid 3: Snake Eater is the prequel to the entire Metal Gear series. Most of the series' defining gameplay elements have been carried over and as before, Snake must use stealth and wits rather than brute force to infiltrate enemy zones and eliminate his major adversaries. Unlike the previous games, this installment takes place in a large outdoor jungle. Snake is able to use camouflage, climb trees, hide in tall grass or wear clothes that make him less noticeable.
đŽ About Game
đŽ Genre: Adventure, Shooter, Tactical
đšī¸ Platform:PlayStation 2
đī¸ Release Date:17 Nov 2004
đī¸ Last Updated Date:02 Dec 2025
đ§Š Keywords:1960s, a.i. companion, action-adventure, active stealth, alternate costumes, ambient music, androgyny, animal cruelty, animal weaponry, anti-hero, anti-villain, artificial intelligence, assassin, astronaut, audio logs, auto-scrolling levels, backtracking, bad parents, bats, behind the waterfall, betrayal, bloody, boss fight, branching storyline, breaking the fourth wall, british accent, bromance, building, burning, cameo appearance, camera, camera shift, camouflage, central intelligence agency, changing sides, cheat code, cinematic jump, cliffhanger, climbing, clone, close quarters combat, cold war, collectibles, communism, conspiracy, context sensitive, contextual controller rumble, cover system, crab, crossover, customizable characters, cutscene menu, cutscene pause, dark past, death, depression, destructible environment, detective mode, difficulty level, disc streaming, disease, doctor, double agent, dream sequence, duel, dynamic soundtrack, easter egg, environmental kill, escaping imprisonment, espionage, explosion, fake game over screen, falling sequence, false death, fan service, female antagonist, femme fatale, fixed camera, flashback, fox, frog, game reference, gameplay twist, ghosts, greatest hits, hand-to-hand combat, helicopter, hero turned evil, heroic sacrifice, hide and seek, hiding, horse, hostages, hunting, in-engine cinematic, infinite ammo, infinite pockets, innocent people die, instant kill, invisibility, invisible enemy, jungle warfare, konami code, lgbtq+, licensed soundtrack, mad scientist, male antagonist, male protagonist, mech, meme origin, mercenary, metafiction, military, minigames, mission briefing, motion blur, motion capture animation, motorcycle, movie reference, moving bodies, multiple gameplay perspectives, murder, new protagonist in sequel, no jumping, non-player character, not-so-bad guys, notoriety system, nuclear bomb, on-site procurement, one-man army, optional lore, original soundtrack release, over the shoulder, pacifist playthrough, parrot, photography, platform exclusive, playing dead, playstation trophies, plot twist, political, political thriller, polygonal 3d, pop culture reference, post-credits plot twist, prequel, product placement, profanity, propaganda, psychic abilities, punctuation mark above head, quick time event, ranking system, rat, realism, recurring character, regenerating health, reluctant hero, resistance, rivaling factions, robots, russian roulette, sadism, satire, save point, saving the world, secret history, secret past, single-player only, sleeping enemies, snake, sniping, soldier, spider, squirrel, stealth camouflage, stealth kill, story driven, super soldier, tape recorder, terrorists, throwing weapons, time limit, time paradox, titular antagonist, torture, tragic hero, tragic villain, trainer, traps, underwater gameplay, user generated content, vampire, verticality, villain turned good, vision obstruction, voice acting, waking up captured, war, war veterans, weapon modification