A 3D exploration-focused metroidvania with first-person shooting mechanics and the first 3D entry in the Metroid series, Metroid Prime follows Samus Aran after the events of Metroid (1986) as she boards a Space Pirate frigate, then chases her escaping archrival Ridley into the intricately structured Tallon IV, a planet full of deadly wildlife and former home to the advanced and ancient Chozo race.
đŽ About Game
đŽ Genre: Adventure, Platform, Shooter
đšī¸ Platform:Nintendo GameCube
đī¸ Release Date:17 Nov 2002
đī¸ Last Updated Date:26 Nov 2025
đ§Š Keywords:60 fps on consoles, acrobatics, action-adventure, aliens, ambient music, ancient advanced civilization technology, artificial intelligence, auto-aim, backtracking, bafta games award, beetle, bloody, boss assistance, boss fight, camera shift, cliffhanger, completion percentage, connectivity, countdown timer, creature compendium, damsel in distress, death, difficulty level, disc streaming, elevators that mask loading times, environmental puzzles, escape from exploding building, exploration, explosion, falling damage, female protagonist, fetch quests, first-person platforming, foreshadowing, game developers choice awards 2003, ghosts, grapple, gravity, greatest hits, hologram, ice stage, interactive achievement awards 2003, invisible enemy, isolation, linear gameplay, meme origin, mercenary, metroidvania, motion-sensor bomb, moving platforms, multiple endings, multiple gameplay perspectives, nintendo gateway system, no dialogue, non-player character, optional lore, original soundtrack release, pack-in game, particle system, pirates, player's choice, polygonal 3d, post-credits plot twist, predecessor included, real-time combat, retroachievements, reversible cover art, rivalry, save point, sequel by a different developer, sequel is in a different genre, sequence breaking, shape-shifting, single-player only, snow, spaceship, speedrun, steam, swarming enemies, taste of power, tentacles, time limit, titular antagonist, transforming boss, trilogy, underwater gameplay, unlockable difficulty level, unstable platforms, upgradeable weapons, violent plants, vision obstruction, visor reflection, wave attack, western games based on japanese ips, world map